Archive for the 'MMOGs' Category
Virtual worlds and the ongoing rise of Second Life
First off a brief BBC news report on the worth of virtual worlds.
“More than 10 million people will subscribe to MMOGs by 2011, and many millions more will play online games driven by other payment schemes, such as advertising and virtual purchases, the report predicted.”
MMOGs: massively multiplayer online games. e-learning is increasingly focusing in this […]
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